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Firelight Fountain

This outdoor real-time environment, inspired by the Firelight Fountain from Avatar: The Last Airbender, was a lighting and modeling piece developed using Unreal Engine 5. Project development involved learning several elements of Unreal that I was previously unfamiliar with, including blueprint actors, particle systems, and their Niagara system.

Shot Progress

Fountain Model Showcase

Blueprint actor to parameterize elements of floating lantern animations. This allows for optimal control over how dynamically the lanterns move in relation to the fountain and its waterfalls, instead of relying on water simulation in a tight environment.

Blueprint actor to parameterize elements of floating lantern animations. This allows for optimal control over how dynamically the lanterns move in relation to the fountain and its waterfalls, instead of relying on water simulation in a tight environment.